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Old Hong Kong Building

Many 3D scenes, cities, and environments shoot short on the realism front - not because of a lack of photorealistic rendering. But rather an unrealistic set of detail elements - and by unrealistic - I mean elements that do not represent the real world.

Personally - I find a HUGE benefit in taking a structured approach - detailing by category simulating real-world aspects in a scene namely:
1. the built environment - everything that is man-made and built onto the base structure
2. Electrical components
3. Mechanical components
4. Plumbing and water systems
5. Waste and scatter

Hope this helps someone out there!

The building is from my honing kong post-apocalyptic pack:
https://www.blendermarket.com/products/old-buildings-apocalypse-hong-kong-inspired-kowloon-kitbash
The detailing kit is from my set dressing kit:
https://www.blendermarket.com/products/digital-set-dressing---realistic-urban-detail-3d-kitbash-for-life-like-renders

structured approach to detailing 3d scenes and environments

structured approach to detailing 3d scenes and environments